Learning With Fun And Innovation
Learning With Fun And Innovation
Introduction

The Innovate2Educate Handheld Device Design Challenge is an exciting competition aimed at transforming children’s learning experiences. It is part of the Create in India Challenge Season 1 and is celebrated under WAVES (World Audio Visual & Entertainment Summit), which will focus on four key pillars: Broadcasting & Infotainment, AVGC-XR, Digital Media & Innovation, and Films. Innovate2Educate aligns with Pillar 2 of WAVES dedicated to AVGC-XR (Animation, Visual Effects, Gaming, Comics, and cutting-edge technologies such as Augmented Reality, Virtual Reality, and the Metaverse).
The event is being organized by the Ministry of Information and Broadcasting in partnership with The Indian Digital Gaming Society (IDGS) with Hack2Skill serving as the Innovation Partner and ICT Academy as the Skilling Partner. A total of 334 candidates have registered so far, including 3 international participants.
Objective
In this challenge academia, designers, engineers and innovators can participate to create a prototype of an educational handheld device that:
- Engages children in learning Mathematics
- Encourages problem-solving through puzzles
- Enhances cognitive skills with interactive content
- Is affordable and accessible for a broad audience

Competition Guidelines
The competition guidelines emphasize designing an innovative handheld device that blends education with entertainment. Below are the key guidelines that participants should follow:

Phases of the Competition
The competition consists of three key phases each designed to guide participants from concept to final product. Below is an overview of the process from submitting initial ideas to presenting the finished prototypes.
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